Winter Assault
5th - 6th December 2009
Saturday
- 1500 - Site Open
- 1500-1800 - Registration Open
- TBC - Site Close
The site will be open from 1500 with registration starting right away. When you register, please bring the air bottle(s) you intend to use on site as they will be date checked there and then. Once checked they will be cable tied thus allowing you access to the air station. Once signed in you will also be able to pre-walk the site and also have access to the chronograph area. Remember the limit for this event is 250fps. Please bear in mind guys that this is a one day event play wise, there is no scheduled play currently planned for the Saturday. The site will be open purely for the reasons as stated above.
Sunday
- 0600 - Site Open (those that need to register can do so from 0630)
- 0730 - Safety and Game Brief
- 0800 - Games Begin
- 1600 - Games End
The site will be opening nice and early from 0600. Those that need to register will be able to do so from 0630. The chronograph station shall also open at 0630. A verified check will NEED to take place before game on and your barrel will be taped to signify this. At 0730 all players will gather to listen to the safety brief and game rules/format etc. The games will start at 0800 and running until 1600. (Be advised we will be starting at 0800) Each group of players will have a designated lunch break of an hour at some point.
Bunker Rules
Game format
Fast paced Scenario based mini missions shall decide who controls the bunker at the end of days play. The games will be fought within CQB Urban Indoor and Outdoor Zones including both buildings 1 and 2!
Game Information & Rules
The chronograph limit for this game is 250fps.
All markers will be chronographed before the game starts.
Random checks will be carried out during the day.
Once game on is sounded any marker found above this limit, over a three shot average, shall be asked to leave the field and re-chronograph, player number shall be noted and a second offence will result in that player taking no further part in the game.
There is absolutely NO dry firing in the safe zone.
All test firing or dry firing must be done at the chronograph station or on the field.
Goggles must be full face, of an approved style and in a safe condition to play.
All guns must have safety’s on and barrel socks in place before leaving the game zone and entering safe area.
Any unsafe, irresponsible or dangerous action, as deemed by the event staff will result in you being immediately excluded from the game.
Marker Firing Modes
- Response Trigger systems will be allowed.
- Ramping will be allowed to a MAXIMUM of 15.4bps.
- Fully Automatic or Burst Fire modes ARE NOT PERMITTED.
- Paint Grenade launchers are allowed.
- Smoke Grenades allowed outside only, NO SMOKES INSIDE THE BUNKER.
- Grenades and flash bangs allowed only up to a MK5 rating, any explosive pyrotechnics count as kills in the rooms of the BUNKER (rules to be explained on the day).
- Grenades and flash bangs allowed outside
Please note:
Please keep in mind the games you will be playing are very close quarters, the chances of being shot from just a few feet away are very likely! PLease use barrel tags if you can.
MARSHALS word is final!!!!
USE YOUR HEADS BEFORE YOUR FINGERS.